Aug 14 2008
August Update
I’m sorry that I’m not blogging that often recently as I used to. That is mainly due to three reasons:
1. too little time (We’re doing a lot of publishing recently)
2. nothing interesting to write about (We’re doing a lot of publishing work recently)
3. the interesting part I would like to write about is actually top secret and I can’t share anything just yet. (But even if I could, I would probably have no time to write about it as there is a lot of publishing work recently!)
Anyway, I have added music from Saqqarah to the music section - at least the parts I was working on, so you can check it out. And if you really want to know about that top secret part then yes, it does concern our next big project. For now I can only tell that it will be a casual game and that it will be really awesome. Sorry, I really wish I could tell you more.

Localizing games – or basically translating them into different languages, if you’re not familiar with the term – is now a common thing on the task list of a game developer, and casual games are no exception. Unfortunately the more complex a game is, the more difficult and costly it is to make localized versions of it. What’s more, if you don’t plan ahead for future localization right from the start it is possible then later localizing a poorly coded game will not be plausible at all! I know something about it as our first casual game
Yesterday we have launched our latest game
Don’t worry, this won’t be another rant about Big Fish games. Rather than that I would like to tell you about a some nice match-3 games that should be very interesting for both players and developers.
Saqqarah
Tomorrow is our big day.
Lately we are doing a lot of stuff that is new to us. Most important is that we are now self publishing our games under the
I hope that you don’t mind that recently every blog post on Casual Games Harmony is about
Today, after exactly 1 and half year of development 